It occurred to me a few months ago that I have been working in or adjacent to the hotel sector for a quarter of century and, in that time, I’ve been fortunate enough to meet and work with some truly incredible people.  I decided to reach out to some of those who had inspired me the most and get their views on what makes it such a special sector.  Plan A was to produce a long-read article summarising their opinions but a number of the responses and conversations were so interesting that I started to think they deserved to be published in their own right…

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In today’s fast-evolving hospitality world, staying relevant is a game unto itself. One of the most exciting ways hotels are levelling up? Gamification – a creative twist that uses game mechanics in non-game environments to increase engagement. It’s been a hit in tech and entertainment, and now it’s reshaping hospitality too. This isn’t about turning your hotel lobby into an arcade but about crafting experiences that captivate and reward. With competition heating up, the real question isn’t whether gamification will shape the future of hospitality – but how? 

 

Level 1: Understanding How the Game is Played

Gamification isn’t about flashy games; it’s about bringing an extra layer of fun and interaction to the guest experience. Picture this: a wellness-themed stay where guests earn points for attending a morning yoga class or ordering from a health-focused menu. It’s a whole new way of engaging guests, and more importantly, of building loyalty. Now, guests aren’t just visiting—they’re participating. 

Take MGM Resorts’ MyVegas Slots as a prime example. Guests play casino-style games through the app, earning points redeemable for real-world rewards like hotel stays, VIP show access, and exclusive discounts. It’s playful, it’s interactive, and it’s effective. People come back for the rewards, and along the way, they build lasting brand loyalty. 

 

Level 2: Winning Guest Loyalty

In the past, loyalty programmes were simple: stay more, earn more points. But today’s travellers want more—especially Millennials and Gen Z, who value connection and personal investment. Loyalty programmes now blend personalisation, pride, and play, transforming transactional loyalty into something more meaningful. 

Imagine a guest who earns perks not only for staying at the hotel but also for exploring hidden spots around the property or completing unique on-site challenges. This isn’t just about points; it’s about creating memories. And it pays off—studies show that gamified loyalty members are 22% more likely to stick with a brand. Furthermore, gamification in loyalty programme can see up to 15% increase in brand awareness, 47% in customer engagement and 27% in customer retention. For hotels, that’s loyalty at a whole new level. 

 

Level 3: Empowering the Workforce

Guests aren’t the only ones who benefit from gamification; employees do too. Training, a traditionally dry process, can be a dynamic experience. Hilton Garden Inn’s Ultimate Team Play training immerses employees in virtual guest interactions, requiring them to make choices that impact real-world SALT (Satisfaction and Loyalty Tracking) scores. This gamified approach assesses service skills, making training both engaging and practical. It’s a simple idea with profound impacts: gamified training turns learning into an experience, helping employees stay motivated and sharp. 

 

Boss Battle: Overcoming Obstacles to Gamification

But of course, every game has its challenges. Implementing gamification can be costly, especially for smaller hotels. And then there’s the risk of “game fatigue,” where the novelty wears off. Too many points, perks, and prizes can start to feel forced. Finding the right balance is key—integrating gamification without losing sight of the hospitality that guests expect. 

Privacy is another hurdle. Gamified experiences are often driven by data, and consumers today are more protective of their information than ever. A survey found that 85% of consumers worry about data privacy. Hotels must tread carefully, balancing engagement with transparency. After all, no one wants to feel like their personal information is the price of admission. 

 

Game Over? Not Yet—Gamification is Here to Stay

Hospitality is about experiences, and gamification takes that a step further, adding layers of interactivity and personalisation. From loyalty programmes to employee engagement, gamification is more than a trend—it’s a winning cheat code. And as guest expectations evolve, it’s clear gamification will play a pivotal role in the industry’s future. 

As someone who enjoys a moderately healthy, hearty meal, the catering at visitor attractions always catches my eye. Imagine my disappointment when, at various venues in the last year I’ve been priced-out by fine-dining, missed out due to limited stock or put off by ‘beige stodge’. I’ve also seen vegan items ‘temporarily’ (perpetually) unavailable and children’s menus reduced to the bare basics.  I’ve had great experiences too, but such is my fear of going ‘hangry’ I now make sure I eat before a visit.

First world problems of course, but if my experience is felt by others then visitor attractions risk losing out on revenue (and good will).

So in this light it is perhaps a good thing that we are seeing brands such as Costa and Benugo increase their footprint across the sector.  These established, well-run chains usually offer a range of tasty options, and rarely run out of stock. I may not be blown away by their offering but there is a reassuring sense of familiarity and predictability, which means a reduced risk of disappointment that might go on to taint the entire visit.

That said, when food has the potential to meet both a human functional and emotional need, could ‘predictable’ also represent an untapped opportunity for both the attraction and the 3rd party? I would argue that with a few smart moves, there is potential to add a little extra wow factor for mutual gain.

Take a recent visit to London Transport Museum as an example and source of inspiration.

I was impressed that the Benugo had adapted the menu to offer three bespoke cocktails that reflected the setting – the Elizabeth Line, Routemaster and Red Arrow.  The core Benugo offer remained intact, but this relatively simple step forged a clear connection with the attraction and created a memorable moment that added to the visitor experience.

But what about other more fundamental aspects of the experience?

Often, when sipping my flat white in one of these cafés, I no longer feel as if I am sitting in the attraction. I feel I have temporarily stepped outside, perhaps to my local high street or train station. I get this feeling regardless of where the café is situated – be it at the entrance of a city museum or deep inside a rural castle’s walls.

This feeling of disconnect is driven by some logical factors such as the chain’s branding and staff in different uniforms, but also by the way that the chain’s employees represent the attraction.  Of course, they are not directly employed to represent the attraction, but visitors may not see it this way.

In 2023 we conducted over 400 mystery visits at visitor attractions, which included a detailed assessment of each venue’s catering offer.  Fuelled by my observations, mystery visitors were tasked with asking café staff a question about the visitor attraction.  The question had to relate to the site’s visitor experience offer, such as ‘are there any guided tours on today?’

It was striking – if not surprising – that where catering was run by a third-party chain the ability to answer a question about the attraction was dramatically reduced (60% compared to 85% overall).

Moreover, far from just not knowing the answer to relatively basic questions, third-party staff would often proactively disassociate themselves from the attraction with responses such as “I’m not sure, ask the museum staff,” or even “I don’t know – I only work in the café”.  The adage ‘it’s not what you say, but how you say it’ comes to mind.

This presents a challenge. Visitor attractions work so hard on consistency of language, message and brand at all points in the visitor experience so any disconnect in the café breaks the flow. Suddenly that sense of escape vanishes and time-travel to World War II, Medieval England or Ancient Egypt becomes a flat white in your 4th favourite High Street coffee chain.  Compare that to the likes of Warner Bros Studio Tour London where you can sip a hot chocolate in the Chocolate Frog Café, and the difference in visitor experience is obvious.  It’s not too extreme to argue that this break in the flow may even curtail a visit, or at best require visitors to psychologically ‘start again’.

I’m by no means advocating throwing the baby out with the mochaccino – third-party catering chains bring lots of benefits – but our research suggests that more needs to be done to integrate these chains into the whole venue.

We don’t have all of the answers, but training seems to be a good place to start, either with the attractions involving 3rd party staff in their own training or providing some simple guidance so that they have a basic understanding of what’s on at the venue or are able to suggest a helpful alternative when faced with trickier enquiries. Couple that with a sprinkling of magic from some menu adaptation, as we saw at the London Transport Museum, and it could be a recipe for success which benefits everyone.

Don’t let your visitors go “hangry” – fuel the experience with on-brand food that ignites imaginations: Assess catering provision and the visitor experience at your attraction with Mystery Visitor Benchmarking


Mystery Visitor Benchmarking


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During the pandemic, the residents of Venice found they were happier looking out on dolphins in the Lagoon than cruise ships when the sudden reduction in travel had an immediate impact on the environment around them.

Venice had been one of several global focal points for concerns about over-tourism, and this summer, the city submitted plans to control the number of visitors, in particular day trippers. The proposals were intended to encourage more permanent residents, limit the stock of private apartment rentals and bring in a reservation system with an access fee to manage day visitors. In July, it banned all cruise ships from sailing through the city centre. Good news for the dolphins.

Prior to the pandemic, proposals for charges to visit destinations such as Venice were met with objections over elitism – surely, it’s everyone’s right to visit St Mark’s Square? – but has the pandemic shifted that mindset?

We live in an age where there are more causes than room for badges on a jacket, but our research on brand purpose has found that messaging on environmental issues has broader support than other causes and much less distinction across demographic groups. Political issues may polarise us, but we’re united in our concerns for the environment.

That doesn’t mean that it is without its issues. Consumers have fears over greenwashing and whether brands are selling a message they’re not backing up with action.

And while concern for the environment is high, we have found that it is not the main motivator of leisure travel choices with the weather and price ranking at one and two, respectively. Sustainability trails far behind at 25.

While sustainable standards are not a key motivator of leisure choices, they are becoming a hygiene factor. If sustainable standards are clearly not being met at a leisure organisation, people may start to avoid it – now or in the future.

The good news is that people are happy to undertake a range of different sustainable practices, from recycling their rubbish to flying with lighter luggage. They also showed a willingness to make small sacrifices, such as limited access to conservation areas and a day without meat on the menu – small changes which have been shown to make a difference. Sacrifices should be re-framed as positive actions, empowering visitors to perceive they are helping, not losing out.

The urge to travel is strong and dreams of far-away places mean that long-haul flights will not fall foul of flight-shaming trends. But we have found that, when framed positively, behaviours can be changed to benefit all.

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